lead UX/UI DESIGNER

I am a lead UX/UI designer with experience in developing mobile and social games. My mission to serve as an inspirational leader, empowering UX and UI specialists to create excellent products that influence and entertain. I am responsible for finding business opportunities and reaching product KPIs through the best design solutions based on a close collaboration with players. Also, I am focused on maintaining a UCD mindset and a testing culture in development teams by setting up a design process and mentoring specialist. 

About Me

  • I have 15+ years of production experience in the game industry
  • I shipped over 25 games as a key contributor in the product design and production
  • I am great with translating players behaviours and needs to business opportunities and deliver the best product/service/experience
  • I am an advocate for players point of view
  • I can offer excellent Leadership and people management skills (staffing on both studio and project levels, evaluating, onboarding, mentoring, line management, coaching talent)

 

SOFTWARE

EDUCATION

Moscow Textile University named after A.N. Kosygin, the Faculty of Applied Arts. Specialty: artist ornament. Graduated in 2007. 

Moscow College of Textile Industry,the Faculty of Costume Modeling. Specialty: fashion designer of women's costume. Graduated in 2001. 

«Specialist» Moscow state Technical  University named after  N.E.Bauman 2000. «Real Time school» 2015. 

 

EXPERIENCE

KING - Lead ux designer

09.04.2018

  • Leading the Candy UX team
  • Supporting the entire career cycle of an employee. It includes recruitment, onboarding, coaching, mentoring, talent allocation, yearly talent evaluation, talent mapping, promotion cases and exciting facilitation.
  • Shaping the UX Vision and communicating it to the UX Team.
  • Contributing to the Product Pipeline from the UX perspective.
  • Creating the UX craft strategy and OKRs.
  • Supporting UX Designers in design teams with methodologies and tools (player’s journey, personas, empathy mapping, heuristics etc.
  • Involved in the daily design process heavily.
  • Championing the Studio UX /UI community, initiatives and education programs.
  • Driving Berlin UX Lab.
  • Building cross-functional and cross-location communication.
  • Evangelising UCD and testing culture.
  • Facilitating design reviews, stand-ups, feedback sessions etc.

 

Candy Crush Saga

BIGPOINT - UX / UI DESIGNER

01.12.2016

  • Executing entire UX and visual design from concept to release
  • Collaboration with game design and development
  • Creating guidelines and project documentation

Blood Runs Cold / We Farm

GOOD GAME STUDIOS - UX/UI DESIGNER 

15.06.2016

  • Identifying user needs, interpreting client challenges and being accountable for concepts, strategies and UX design artefacts at the project level
  • Leading research and client discovery workshops, along with a project team. Being the advocate for functional yet beautiful design within the team; applying UX research to represent the WHY effectively behind design decisions

Sunny Smash

CRAZY PANDA - art director

01.09.2014

  • Leading the Art team (coaching, mentoring, interviewing, staffing, evaluating)
  • Cross-functional communication
  • Outsource management
  • Art and UI guidelines creation

Old Macdonald's farm, World Poker Club

WEB GAME - HEAD OF ART DEPARTMENT 

18.11.2013 

  • Leading an Art Department (coaching, staffing, evaluating)
  • Craft vision and strategy
  • Cross-functional communication
  • Onboarding
  • Outsource management
  • Art and UI guidelines creation
  • Project management

Fishing spot, Sabotage, Nine lands, Myth, Dynasty

GAME GARDEN - HEAD OF ART DEPARTMENT

01.04.2010 

  • Leading the Art team (coaching, mentoring, recruitment, staffing, evaluating)
  • Craft vision and strategy
  • Cross-functional communication
  • Onboarding

Big Boss, Fairy Farm, Movie studio, Nighmarium, Autism Communication, Fairy Kingdom, Teaser advertising mini-games 

ND GAMES - TEXTURES, CONCEPT ARTIST, PIXEL-ARTIST 

13.09.2006•Creating and texturing 3d objects

  • Design and art UI
  • Creating concept art, vision of the game for DS Nintendo

Robogear, Nancy Drew

NIVAL INTERACTIVE - TEXTURE, PIXEL-ARTIST

28.01.2005

  • Creating and texturing 3d objects
  • Design and art UI
  • Control art quality

Blitzkrieg II, Heroes of Might and Magic V, Robogear, The Queen of fairy tales, Silent Storm, Etherlords II